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Hollis Robbins (@Anecdotal)'s avatar

I’m optimistic about the elite artisanal production economy but pessimistic about the substack divisive slop dispenser economy sadly!

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David W Baldwin's avatar

Hope this link works. To be safe, will do it over on your X...

An artist named Claire Silver was interviewed at her showing The DAM Show.

https://x.com/ClaireSilver12/status/1942252480357634052

If this works, start at beginning of vid and be patient. In the middle, Claire goes into AI and (she's right) how Unsupervised Learning is what in end will make true advancement, especially if the "it" and/or "them" are thinking/communicating in their language.

Otherwise, I feel we set such low bar where humans just churn out remakes, the streamers call "new" something from 2013 (even 1999)...

Middle step would be to fashion a rough plot and get opinion from AI examining from several angles to then fashion...

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Harry Law's avatar

Ah great, thank you for sharing! Will check it out, but at first blush I agree that independent creativity is a big ask - especially in a form that holds together and doesn’t melt into theatre of the absurd style stuff.

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Jurgen Appelo's avatar

Great overview, but I disagree on one thing: nobody is interested in interactive storytelling that adapts to the consumer. They've tried that for decades and it never works because it's not how our brains are wired. Around the campfire, we want to get the same story as everyone else, not a different one per person. Terrible idea and terrible experience.

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Harry Law's avatar

Possibly, but depends on form factor - video game industry is already bigger than cinema! If done badly, sounds awful; if closer to games, people will bite.

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Jurgen Appelo's avatar

The difference between story and play is crucial. A film is not a game. When I buy a game, I expect to be actively driving the narrative. When I watch a film, I expect to see exactly the same story as everyone else. Interactive storytelling usually fails because creatives try to offer the best of both (story combined with play) but they end up delivering the worst of both (it's neither a fun game nor a great story).

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